Quasimorph Beginner Guide: Best Starting Class and Tips

The best starting class, weapons, and early-game strategy for new Quasimorph players — plus 10 community tips and a full new-player systems primer.

Quasimorph throws you into permadeath contracts fast, and a single bad opening can cost you every item your clone was carrying. This guide pulls together the community's best-tested opening moves — starting class, weapons, movement, and the ten tricks new players miss most.

  • Best Opener: Percy as Scout of Hades — +12 resistance to all damage types plus a shotgun combo that "can kill anything, pretty much at any range."
  • Core Tactic: Cover-to-cover shotgunning: step out, attack, and immediately return behind the same cover.
  • Where to Start: Mars, Phobos, and Deimos — Quasimorphosis danger stays off the table until you finish the main quest there.

Best Starting Setup

The most consistently recommended opener pairs Percy as the character with Scout of Hades as the class. Percy's passive gives "+12 resistance against all damage types," which absorbs a lot of the chip damage that otherwise ends early runs.

The core combat approach is defensive, not aggressive: "find solid cover and position yourself beside it. Switch to your running stance when appropriate, step out, attack, and immediately return behind the same cover."

Early weapons worth grabbing:

  • Taiga M Shotgun — primary weapon
  • Storm TT — secondary backup
  • Frontier Rifle — a Tier 10 weapon that's obtainable early through faction trading

Prosthetic priority: the Rubberized Leg is the standout pick — it grants "additional AP while sprinting," enabling 4 AP while sprinting instead of the usual amount, which meaningfully improves how far you can reposition in a single turn.

Don't rush off Mars

Establish "reliable armor, dependable weapons, spare ammunition, healing supplies" on Mars before expanding to other planets. Hold Alt to highlight loot, press Space to end your turn, and use X/Z to cycle movement stances (running / walking / sneaking).

10 Tips From the Community

  1. Avoid Defense contracts when starting: Loot only comes from whatever the attackers bring in, and the difficulty rating is harder to gauge than on Conquest or Elimination contracts — bad for early loadout planning.
  2. Run Victoria Boudicca as a Scout of Hades: Her +2 weapon range combined with the class's tighter bullet-scatter perk makes a shotgun build "truly unstoppable" at almost any range.
  3. Start on Mars, Phobos, and Deimos: Quasimorphosis activity doesn't appear on Mars until you finish the main quest there, so early enemies stay regular humanoids while you build up resources.
  4. Consistently help the stronger factions: RealWare and SBN are both strong and give good contracts. Left unchecked early, Tezctlan can spiral into a serious long-term threat.
  5. Master the three movement modes: Stealth reveals nearby enemies and saves calories; Run gives 3 actions per turn at -25% accuracy and blocks interacting with objects; Normal gives 2 actions per turn and is the in-combat default.
  6. Drag fuel and poison out of containers before engaging: Once dragged to the ground they can no longer be targeted, so stray gunfire can't ignite a fuel barrel or trigger poison mid-fight.
  7. Disassemble everything to learn crafting resources: Poison ammo breaks into acid, regular ammo into gunpowder, and even amputated body parts can be broken down or eaten as an emergency food source.
  8. Eat "furuncle" organs for +5 HP: A small but potentially life-saving boost for the current mission — the only real downside is a chance of infecting the clone.
  9. Use the Tunnel Rats class once unlocked: Its signature perk makes looting generate more loot, and leveling it through use increases the effect further.
  10. Store "nails of pain" ammo loaded inside a weapon: Loot spoils after 48 hours, but ammo currently loaded in a weapon doesn't — a Builder nail gun (100-nail capacity) works as long-term storage for this hard-hitting ammo type.

New / Returning Player Primer

A longer 1.0-era systems primer covers ten areas: difficulty options, best starting class/clone, Mars strategy, minor-faction vs. Hexarchy diplomacy, ship upgrades, best loot to grab, trading/credits, inventory tab organization, chip unlocks, and item/class upgrades.

Recommended settings: play on Normal difficulty with game speed at 4x, and always enable "no faction destruction" — losing a faction permanently removes its items, dialogue, and missions. For the opener, start Percy as Scout of Hades, then respec toward Tunnel Rats once Kensei Yukio becomes available.

The Hexarchy doesn't wait

"If you do nothing, the Hexarchy will take over the galaxy" — back minor factions like Civil Resistance and French Comté rather than only fighting for the big four corporations.

Ship-upgrade priority: Navigation first (unlocks a 3-floor scanner and generates missions), then the Capsule (extract more loot per mission), then class/clone perk swaps. Inventory tabs are organized as: ammo/meds first, armor second, crafting materials third, valuables fourth, chips sixth, augments seventh, with "receive and distribute" auto-sorting rules handling the rest.